KOKINIO - MANAGER
Edit File: uiProgress.js
/* * Document : uiProgress.js * Author : pixelcave * Description: Custom javascript code used in Progress & Loading page */ var UiProgress = function() { // Get random number function from a given range var getRandomInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; return { init: function() { /* Randomize progress bars width */ var random = 0; $('.toggle-bars').click(function() { $('.progress-bar', '.bars-container').each(function() { random = getRandomInt(10, 100) + '%'; $(this).css('width', random).html(random); }); $('.progress-bar', '.bars-stacked-container').each(function() { random = getRandomInt(10, 25) + '%'; $(this).css('width', random).html(random); }); }); /* With NProgress, check out more examples at https://github.com/rstacruz/nprogress */ var startBtn = $('#top-loading-start'); var stopBtn = $('#top-loading-stop'); // User Bootstrap functionality to disable both buttons just to demostrate one time on page load startBtn.add(stopBtn).button('loading'); // Start top loading bar and finish after 2,5 seconds just for demostration // You could bind NProgress.start() and NProgress.done() to Jquery events ajaxStart and ajaxStop to add progress to your ajax calls :-) NProgress.start(); setTimeout(function(){ NProgress.done(); startBtn.button('reset'); }, 2500); // On start button click start loading again startBtn.on('click', function(){ NProgress.start(); $(this).button('loading'); stopBtn.button('reset'); }); // On stop button click stop loading stopBtn.on('click', function(){ NProgress.done(); $(this).button('loading'); startBtn.button('reset'); }); /* Grawl Notifications with Bootstrap-growl plugin, check out more examples at http://ifightcrime.github.io/bootstrap-growl/ */ $('.btn-growl').on('click', function(){ var growlType = $(this).data('growl'); $.bootstrapGrowl('<h4>Hi there!</h4> <p>This is another notification!</p>', { type: growlType, delay: 2500, allow_dismiss: true }); $(this).prop('disabled', true); }); } }; }();